Do not adjust your set.
Personally, 1999 was kind of rough. There were a lot of life issues and whatnot to be dealt with, and that sort of dragged on into the next year. However, pop-culture-wise, 1999 was a super-cool year — the midpoint of the Attitude Era was on fire like nothing else, a ton of great indie music was on the still-thriving NU107, and the video game scene was very promising. Between Street Fighter Alpha 3 (still THE best overall Street Fighter game of all time, to me) and Marvel Vs. Capcom, Capcom had a really solid grip on things that year. Barring a lackluster PSOne port that couldn’t really deliver all the glitz of the arcade, MVC1 was a smash that brought to the fore dream matches we didn’t know we’d dreamt about .
A natural culmination of Capcom’s Street Fighter growth and increasingly adventurous forays into Marvel (from Children of the Atom to Marvel Super Heroes to X-Men vs. Street Fighter to Marvel Super Heroes vs. Street Fighter), the game was a high-energy mix of concepts with silliness and fun out the wazoo, right down to the somewhat weird easter eggs. The hidden character was a staple in most fighting games of the era, from Mortal Kombat‘s Reptile to Marvel Super Heroes vs. Street Fighter‘s “who the hell is this guy” Norimaro. But while MVC1 had one legitimate (if traditional) unlockable character in Roll, the rest were unusual palette swaps (although at least Shadow Lady, the darker-palleted, superpowered Chun Li, made a bit of sense). Aside from Shadow Lady I think I actually turned all of the WTH palette swap guys into toys! Continue reading